Samsung VR Headset

Samsung’s upcoming VR headset is generating buzz for its design similarities to Meta’s Quest Pro rather than Apple’s high-end Vision Pro. The Samsung headset is expected to be priced between $800 and $1,200, positioning it as a more affordable alternative to Apple’s premium offering while still competing directly with Meta’s VR platform. This strategic pricing could make advanced mixed reality technology accessible to a broader audience.

The design appears to follow a more traditional VR headset approach, resembling Meta Quest styling rather than Apple’s distinctive “scuba diving stormtrooper” aesthetic. Like its competitors, Samsung’s device will reportedly support both full immersion in virtual environments and the ability to stay present in the real world through passthrough technology, giving users flexibility in how they engage with mixed reality.

Samsung faces the challenge of balancing performance with accessibility. While Apple Vision Pro boasts advantages in display resolution and passthrough camera clarity, Samsung’s offering might attract users looking for a capable mixed reality experience without the premium price tag of Apple’s device.

Samsung’s Upcoming VR Headset: What You Need to Know

Samsung is making a bold return to the VR and mixed reality space with its upcoming headset, known internally as Project Moohan. This next-generation device is being developed in collaboration with Google and Qualcomm, positioning it as a direct competitor to the Meta Quest Pro and Apple’s Vision Pro. With powerful hardware, an advanced operating system, and a design focused on comfort and immersion, Samsung’s new headset could redefine the VR landscape.

A Design That Blends Style and Function

Early glimpses of the device suggest that Samsung is aiming for a sleek, modern, and ergonomic form factor. Unlike bulkier headsets of the past, Project Moohan appears lightweight with a compact front-heavy visor, a design choice that aligns more closely with the Meta Quest Pro than the Apple Vision Pro. This approach balances aesthetic appeal with functionality, making it more comfortable for extended use.

Another notable design feature is the pancake lens system, which allows for a thinner and lighter device while still delivering high-quality visuals. These advanced lenses reduce eye strain and enhance immersion by providing a sharper field of view compared to older Fresnel-based VR headsets.

Android XR: A New Era for Samsung VR

Samsung’s upcoming headset isn’t just another piece of VR hardware—it’s a crucial part of Google’s broader push into XR (Extended Reality). Unlike Samsung’s previous VR attempts that relied on Samsung Gear VR (which used smartphones as displays), this device runs on Android XR, a specialized mixed-reality operating system developed by Google.

This OS ensures deep integration with Android smartphones, offering a seamless experience across devices. Users can expect built-in Google services, an optimized VR-friendly UI, and a developer ecosystem that could drive the creation of next-gen mixed reality applications.

Power and Performance: Qualcomm’s Snapdragon XR2+ Gen 2

Samsung is equipping Project Moohan with Qualcomm’s Snapdragon XR2+ Gen 2, a chipset specifically designed for VR and mixed reality. This processor delivers:

  • Higher resolution displays with minimal latency
  • Improved AI-driven tracking for hand, eye, and facial recognition
  • Better thermal management, allowing longer play sessions without overheating
  • Seamless passthrough capabilities, enabling users to interact with their real environment

The combination of powerful hardware and a custom-tailored operating system means this device isn’t just for gaming—it’s designed for productivity, social interactions, and media consumption in a fully immersive space.

Immersion and Interaction: Beyond Traditional VR

Samsung is not stopping at better visuals and faster processors—Project Moohan is being built for true mixed reality experiences. Some of the anticipated features include:

  • Full-color passthrough: Unlike older VR headsets that offer blurry grayscale views of the real world, this device will allow crystal-clear passthrough, making it ideal for mixed reality applications.
  • Hand and eye tracking: Advanced sensors will enable gesture-based navigation, eye-controlled menu selection, and more natural interactions.
  • AI-enhanced virtual assistants: Samsung may leverage its own AI models, integrating a voice-controlled assistant optimized for VR.

With real-time environment mapping and spatial awareness, Samsung’s device could provide a seamless blend of digital and real-world experiences.

Competing in the New Wave of VR

The VR industry is shifting, with Apple’s Vision Pro, Meta’s Quest lineup, and PlayStation VR2 leading the charge. Samsung’s entry into this space isn’t just another competitor—it’s a statement. Unlike Apple’s ultra-premium, closed ecosystem approach, Samsung’s headset could position itself as the Android equivalent of the Vision Pro, offering powerful capabilities with greater affordability and openness.

Samsung’s long-standing reputation for cutting-edge display technology could also give it an advantage. If they incorporate high-refresh-rate OLED or microLED panels, users may experience sharper visuals and smoother motion rendering than most other headsets on the market.

Release Date and Pricing: What to Expect

While an official launch date hasn’t been confirmed, Samsung is likely targeting a 2025 release, with a developer-focused preview happening earlier. The pricing model remains unclear, but given the device’s premium hardware and mixed-reality capabilities, it’s expected to land somewhere between the Meta Quest 3 ($499) and Apple Vision Pro ($3,499)—potentially in the $1,000 – $1,500 range.

Final Thoughts: A Game-Changer for Samsung

Samsung’s return to the VR space is one of the most exciting developments in the industry. With a powerful Qualcomm chipset, Google-backed software, and a lightweight, ergonomic design, this headset has the potential to be the best alternative to Apple’s Vision Pro for Android users.

As we await more details, one thing is certain—Samsung isn’t just experimenting with VR this time; they’re here to compete.

Key Takeaways

  • Samsung’s VR headset adopts a design closer to Meta Quest Pro while offering a more affordable alternative to Apple Vision Pro in the $800-$1,200 range.
  • The headset will support both fully immersive virtual environments and real-world interaction through passthrough technology similar to competing devices.
  • Display resolution and passthrough camera quality will be crucial factors in determining Samsung’s competitive position against higher-end mixed reality headsets.

Evolution of VR Headsets and Mixed Reality

Virtual reality technology has undergone remarkable transformation since its inception, evolving from bulky devices with limited capabilities to sophisticated systems that blend digital and physical worlds. The journey from early VR experiments to today’s high-end mixed reality headsets like the Apple Vision Pro and Meta Quest Pro reflects significant technological leaps.

Historical Development of Virtual Reality

The concept of virtual reality dates back to the 1960s when Ivan Sutherland created the first head-mounted display called the “Sword of Damocles.” This pioneering device, though primitive by today’s standards, laid the groundwork for future VR development.

The 1990s saw the first commercial VR products, including Nintendo’s Virtual Boy and the SEGA VR headset. However, these early attempts failed to gain traction due to technical limitations and user discomfort.

A significant breakthrough came in 2012 when Oculus launched its Kickstarter campaign for the Rift headset. This sparked renewed interest in VR technology and led to Facebook’s acquisition of Oculus in 2014.

The subsequent years witnessed rapid innovation with the release of HTC Vive, PlayStation VR, and various Oculus models establishing VR as a viable consumer technology. Each generation brought improvements in resolution, tracking capabilities, and comfort.

Advancements in Mixed Reality Technologies

Mixed Reality (MR) represents the next frontier, blending elements of both virtual and augmented reality. Unlike pure VR, which fully immerses users in digital environments, MR allows digital objects to interact with the physical world.

Apple’s Vision Pro, released in early 2024, pushed MR boundaries with its high-resolution displays and sophisticated eye and hand tracking. Priced at $3,499, it positioned itself as a premium device for professionals and enthusiasts.

Meta (formerly Facebook) has pursued a more accessible approach with its Quest line. The Meta Quest Pro and Quest 3 offer MR capabilities at lower price points, making the technology available to a broader audience.

Samsung’s Project Moohan represents the latest entrant in this space. With design elements resembling the Meta Quest Pro rather than Apple’s Vision Pro, Samsung aims to strike a balance between performance and affordability with an expected price of $800-$1,200.

Comparative Analysis: Samsung VR Headset vs. Meta Quest Pro

Samsung’s Project Moohan and Meta Quest Pro represent two premium options in the virtual reality market with distinct approaches to design, performance, and user experience. Both headsets target serious VR enthusiasts with higher-end features than their budget counterparts.

Design and Comfort

Samsung’s Project Moohan embraces a premium aesthetic that draws more comparisons to Meta’s Quest Pro than to the Quest 3 or Apple’s Vision Pro. The headset features a mixed-material construction that balances durability with weight reduction, using strategic plastic components to prevent user fatigue during extended sessions.

The design philosophy prioritizes comfort with balanced weight distribution across the head, addressing a common complaint with many VR headsets. This approach appears similar to Meta Quest Pro’s halo-style headband that distributes pressure evenly.

Both devices aim for extended wear comfort, though Project Moohan seems to be taking cues from Quest Pro’s more business-oriented, professional design language rather than the gaming-focused aesthetic of standard Quest models.

Samsung’s headset is expected to be lighter than many competitors, which should improve comfort during longer VR sessions.

Resolution and Display Quality

Samsung’s VR headset is reported to feature high-resolution displays that compete directly with Meta Quest Pro’s premium visual experience. While specific resolution specifications aren’t fully confirmed, industry insiders suggest Samsung has prioritized visual clarity to support both productivity and entertainment applications.

Meta Quest Pro utilizes LCD panels with local dimming capabilities that enhance contrast ratios and color reproduction. This technology gives it an advantage over standard LCD implementations found in lower-tier headsets.

Both headsets incorporate improved optics designed to reduce common VR visual artifacts like god rays and edge distortion. This attention to optical quality reflects their positioning as premium devices in the market.

The visual experience in Samsung’s Project Moohan is expected to offer sharper text rendering and more detailed environments, making it suitable for professional applications and immersive gaming alike.

Software Ecosystem and Applications

Meta has a significant head start with its well-established content library and developer ecosystem. The Quest platform offers thousands of applications, games, and experiences that have been refined over multiple hardware generations.

Samsung is likely to leverage its partnership with Qualcomm and possibly Google to build a competitive software ecosystem. However, this remains a challenge compared to Meta’s years of content acquisition and development.

Project Moohan will need to offer compelling exclusive content or superior versions of popular applications to compete effectively. Samsung’s relationships with content creators through its smartphone and TV divisions could potentially be leveraged here.

Access to productivity applications will be crucial for both devices as they target professionals alongside gaming enthusiasts. Meta’s Horizon Workrooms and similar business-oriented applications have already established a foundation in this space.

Hand Tracking and User Interaction

Both headsets feature advanced hand tracking capabilities that allow users to interact with virtual environments without controllers. This technology has evolved significantly in recent generations of VR hardware.

Meta Quest Pro’s hand tracking system offers precise finger movement detection and gesture recognition, setting a high standard for natural interaction. Samsung’s implementation appears to target similar capabilities with potentially unique optimizations.

Controller options remain important for gaming applications, with both companies providing physical controllers for more precise input when needed. The haptic feedback systems in these controllers add immersion through tactile responses.

Voice commands complement hand tracking in both systems, allowing for hands-free operation in certain scenarios. This multimodal approach to interaction makes the headsets more accessible and versatile across different use cases.

Implications for the AR Glasses Market

Samsung’s VR headset design similarities with Meta Quest Pro rather than Apple Vision Pro signal significant shifts in the AR glasses market. These strategic decisions by major tech giants will influence both product development and consumer adoption patterns across different sectors.

Market Analysis and Tech Giant Strategies

The emerging AR glasses market is currently witnessing a strategic divergence among tech giants. Apple has positioned its Vision Pro as a premium product with its $3,500 price tag, focusing on high-end capabilities but potentially limiting mass adoption. This contrasts with Samsung’s approach, which appears to target the mid-range market with expected pricing between $800 and $1,200.

Meta continues to lead in terms of market penetration with its more affordable Quest lineup. This three-tiered pricing strategy across major manufacturers is creating distinct market segments in Extended Reality (XR) technology.

Samsung’s collaboration with HTC’s VIVE team indicates a focus on developing robust operating systems specifically for XR applications. This partnership may accelerate software development and ecosystem growth for Samsung’s offerings.

The competition is intensifying as each company leverages its existing technological strengths and consumer base. Apple relies on its premium ecosystem integration, while Samsung utilizes its hardware expertise and Android compatibility to differentiate.

Potential of AR Glasses in different sectors

AR glasses present transformative opportunities across multiple industries beyond consumer entertainment. The enterprise sector stands to benefit significantly, with applications in:

  • Manufacturing: Real-time instruction overlays and remote expert assistance
  • Healthcare: Surgical guidance and medical training
  • Retail: Virtual product demonstrations and enhanced shopping experiences
  • Education: Interactive learning environments and virtual field trips

The more accessible price points of Samsung’s offerings could accelerate adoption in these sectors compared to Apple’s premium approach. Organizations may find better ROI with mid-range devices that still deliver core functionality.

Consumer applications will likely expand beyond gaming to include navigation, fitness tracking, and communication tools. Samsung’s integration with Android ecosystem could facilitate wider adoption of everyday AR applications.

The development of lightweight AR glasses, which Samsung teased at Galaxy Unpacked, represents the future direction of this technology. These less obtrusive form factors will be crucial for all-day wearability and mainstream acceptance.

Technological Innovations in Processors and Sensors

Processing power and sensor technology represent the backbone of modern VR headsets, with significant differences emerging between competing platforms. These innovations directly impact user experience, response time, and the realism of virtual environments.

Qualcomm’s Role in Advancing VR Hardware

Samsung’s upcoming VR headset is expected to leverage Qualcomm’s Snapdragon XR2+ processor, a chip specifically designed for extended reality applications. This processor offers significant advantages in power efficiency and performance optimization compared to general-purpose mobile chips. The XR2+ can handle complex spatial tracking algorithms while maintaining low latency, crucial for preventing motion sickness in VR environments.

Qualcomm’s expertise in mobile processors has translated well to the VR space. The company has developed specialized neural processing units that accelerate AI tasks common in VR applications, such as hand tracking and environment mapping.

Samsung’s implementation will likely include four tracking cameras, dual RGB cameras, and a depth sensor, according to leaked images. This sensor array would enable full-color passthrough, allowing users to see their physical environment without removing the headset.

Apple’s R1 Processor and M2 Chip Breakthroughs

Apple has taken a different approach with its Vision Pro, developing custom silicon specifically for spatial computing. The R1 processor works alongside the M2 chip to deliver what Apple calls “unprecedented performance” in a wearable device.

The R1 chip processes input from multiple cameras, sensors, and microphones with minimal latency—just 12 milliseconds. This ultra-fast processing helps eliminate the delay between user movement and visual feedback, creating a more natural immersive experience.

The M2 chip handles the main computing tasks, drawing on Apple’s experience with desktop and mobile processors. This dual-chip approach separates sensor processing from application computing, preventing bottlenecks that could disrupt the user experience.

Unlike Samsung’s more traditional VR approach, Apple’s hardware innovations focus on mixed reality applications where virtual objects blend seamlessly with the physical world. This requires more sophisticated depth sensing and environmental mapping capabilities.

Software Enhancements and Operating Systems

The Samsung VR headset’s software foundation represents a key differentiator in the competitive XR market. Both the operating system and software ecosystem will determine its capabilities and user experience compared to established competitors like Meta and Apple.

Role of Android XR in VR Development

Samsung’s upcoming headset will run on Google’s Android XR platform, creating a unified ecosystem for VR and AR experiences. This partnership leverages Samsung’s hardware expertise alongside Google’s software capabilities, potentially offering developers a more accessible environment than Meta’s closed ecosystem.

The Android XR framework enables cross-platform compatibility, allowing apps to work across different manufacturers’ devices. This approach contrasts with Meta’s strategy of controlling both hardware and software.

Developers gain access to familiar Android tools while benefiting from specialized XR capabilities. Early reports suggest the platform will support spatial computing features similar to those in Apple’s VisionOS but with Android’s broader app ecosystem.

Integration with existing Android services like Google Maps, YouTube, and Play Store could provide immediate content advantages. Samsung’s One UI interface elements may also appear in the VR environment, creating continuity for users of Samsung mobile devices.

VisionOS and Its Impact on VR Experience

Apple’s VisionOS has redefined spatial computing expectations with its intuitive eye and hand tracking interfaces. Samsung appears to be taking notes from both Apple and Meta, implementing gesture controls that don’t require controllers but may not match Apple’s eye-tracking precision.

The Samsung headset will likely incorporate spatial awareness features similar to VisionOS but tailored for a mid-range price point. This includes virtual screens, object recognition, and mixed reality passthrough.

Samsung faces challenges in matching VisionOS’s smooth integration between virtual and physical environments. However, its Android foundation may offer greater flexibility for developers and broader compatibility with existing applications.

Content partnerships will be crucial for Samsung’s software ecosystem. Early reports indicate negotiations with major streaming platforms and productivity app developers to ensure a robust launch lineup.

The accessibility of Android development tools could potentially lead to faster growth in available applications compared to Apple’s more exclusive developer environment. This balance between openness and quality control will significantly influence the headset’s market reception.

Future Trends in Virtual and Augmented Reality

The VR and AR landscape is evolving rapidly with major tech players developing new technologies that will shape our digital experiences. Spatial computing, Samsung’s Project Moohan, and innovative products like Xreal Air 2 are pushing boundaries in this competitive space.

Spatial Computing and the Next Frontier

Spatial computing represents the evolution beyond traditional VR and AR experiences. This technology enables digital content to exist within and respond to physical spaces around users. Apple’s Vision Pro has helped popularize the concept, but Samsung and Meta are developing their own approaches to spatial computing.

The integration of advanced hand tracking in Samsung’s upcoming headset mirrors Meta’s Quest interface rather than Apple’s eye-tracking focus. This distinction is significant for developers creating cross-platform applications.

Eye tracking, spatial mapping, and environment recognition will become standard features in future XR devices. These technologies will enable more natural interactions with virtual objects and seamless transitions between virtual and augmented realities.

Project Moohan and Samsung’s Strategy in XR

Samsung’s Project Moohan represents the company’s ambitious entry into the extended reality market. Expected to be priced between $800-$1,200, it positions itself as a more affordable alternative to Apple’s Vision Pro while offering competitive features.

The headset appears to have a bulkier design than Apple’s sleek offering but aims to balance functionality and accessibility. Samsung is leveraging its expertise in display technology and Android ecosystem integration.

Key strategic elements of Project Moohan:

  • Competitive pricing strategy targeting the mid-to-high-end market
  • Android XR platform compatibility
  • Focus on hand tracking interfaces similar to Meta’s approach
  • Potential release in late 2025 or early 2026

Samsung’s partnership with Google and Qualcomm signals a unified Android-based approach to challenge both Apple and Meta in the XR space.

How ‘Xreal Air 2’ Influences the VR Landscape

The Xreal Air 2 has disrupted the AR glasses market with its lightweight form factor and accessibility. Unlike full VR headsets, these AR glasses demonstrate the potential for everyday augmented reality that doesn’t require complete immersion.

This approach has influenced how larger companies view the spectrum of XR devices. Samsung may incorporate lessons from Xreal’s success into future lightweight AR products alongside their full VR/MR headsets.

The trend toward glasses-style AR devices suggests a two-tier market emerging: full-featured headsets for immersive experiences and lightweight glasses for daily augmented reality overlays. This bifurcation allows consumers to choose based on their specific needs.

Industry analysts predict that by 2026, AR glasses like the Xreal Air 2 will become as common as smartwatches, while full VR headsets remain specialized devices for gaming, professional applications, and entertainment.

Consumer Considerations for VR Headset Adoption

When selecting a VR headset in today’s market, consumers face several key decisions that impact their overall experience. The balance between price, comfort, and technical capabilities often determines whether a device like Samsung’s upcoming headset will succeed against competitors such as the Meta Quest Pro or Apple Vision Pro.

Factors Affecting the User Experience

Comfort stands as a primary concern for VR users. Headsets that weigh too much or distribute pressure unevenly can cause neck strain during extended sessions. Samsung’s new headset appears to follow Meta Quest’s more ergonomic approach rather than Apple’s heavier Vision Pro design.

Display resolution significantly impacts immersion. Apple’s Vision Pro offers exceptional clarity, but Samsung likely aims to match this with high-resolution screens while maintaining a lower price point ($800-$1,200 versus Apple’s premium pricing).

Passthrough quality determines how well users can see their surroundings without removing the headset. Clear passthrough cameras, a strength of Apple’s Vision Pro, allow for mixed reality experiences that blend virtual elements with the real world.

Field of view (FOV) affects how much virtual space users can see at once. Wider FOV creates more natural-feeling environments but requires more processing power and display technology.

Battery Life and Device Longevity

Battery performance remains a critical limitation for standalone VR headsets. Most current models offer 2-3 hours of active use, forcing users to plan their sessions carefully or connect to external power.

Samsung will need to balance battery capacity against weight concerns. Larger batteries provide longer use time but make headsets heavier and potentially less comfortable.

Charging speed matters for users who want to minimize downtime. Quick-charge capabilities that provide an hour of use from 15 minutes of charging have become increasingly important selling points.

Device lifespan concerns also influence purchasing decisions. VR hardware advances quickly, making consumers hesitant to invest in expensive devices that may become obsolete. Samsung’s mid-range pricing strategy may address this concern, offering advanced features without the extreme investment of Apple’s Vision Pro.

VR Gaming and Entertainment Potential

Game libraries significantly influence headset adoption. Meta’s Quest platform boasts thousands of titles, while Apple’s Vision Pro launched with a limited selection. Samsung’s success will depend partly on software partnerships and ecosystem development.

Performance specifications determine which games run smoothly. Faster processors, more RAM, and better cooling solutions allow for more complex VR environments with 4K visuals and higher frame rates.

Exclusive content can drive hardware purchases. If Samsung secures compelling exclusive games or entertainment experiences, it may attract users despite competition from established platforms.

Controller design impacts gaming comfort and precision. Some headsets now offer hand tracking as an alternative, though many games still benefit from physical controllers with haptic feedback and accurate tracking.

Social features enhance entertainment value. The ability to share experiences with friends in virtual spaces has driven VR adoption, particularly during periods of physical distancing.

Frequently Asked Questions

Samsung’s upcoming VR headset draws comparisons to both Meta Quest Pro and Apple Vision Pro models, generating numerous questions about features, pricing, and compatibility. The headset appears to take design cues from Meta’s offerings while positioning itself as a more affordable alternative to Apple’s premium device.

How does the Meta Quest Pro compare to the Samsung VR headset in terms of design and functionalities?

Samsung’s new VR headset appears to share more design similarities with the Meta Quest Pro than Apple’s Vision Pro. Both feature a more traditional VR headset form factor with front-facing sensors and adjustable head straps.

The Samsung device likely offers similar mixed reality capabilities to the Quest Pro, allowing users to toggle between full immersion and real-world awareness. This feature enables a more versatile experience compared to earlier VR generations.

Reports suggest Samsung’s headset will emphasize social and entertainment features that have made Meta’s platforms popular, while potentially leveraging Samsung’s display technology expertise.

What are the differentiating features between Samsung’s VR offerings and the Apple Vision Pro?

Unlike Apple’s premium “spatial computing” approach with the Vision Pro, Samsung appears to be developing a more conventional VR/AR headset. Apple’s device employs a unique eyewear-like design with external screens showing the wearer’s eyes, while Samsung follows a more traditional enclosed headset design.

The Samsung headset will likely run on an Android-based XR platform rather than Apple’s proprietary visionOS. This means different app ecosystems and user interfaces between the two systems.

Price represents another major differentiator, with Samsung targeting a significantly lower price point than Apple’s $3,499 Vision Pro.

What is the price range for the latest Samsung VR headsets?

Samsung’s upcoming VR headset is expected to be priced between $800 and $1,200. This positions it as a mid-range option in the VR market.

The price point makes it considerably more affordable than Apple’s Vision Pro while being comparable to or slightly higher than Meta’s Quest 3. This strategy aims to balance premium features with accessible pricing.

Samsung’s pricing approach reflects lessons learned from their earlier Gear VR, which gained popularity partly due to its affordable $99 price tag when paired with compatible Samsung phones.

Are there any compatibility concerns when using Samsung VR headsets with non-Samsung devices?

Samsung’s new VR headset will likely operate on an Android-based XR platform, suggesting improved compatibility with various Android devices compared to earlier models. However, specific optimization for Samsung smartphones and tablets is expected.

Full feature access may require pairing with Samsung devices to utilize the company’s ecosystem advantages. This approach would follow Samsung’s typical strategy of creating synergies within its product lineup.

Cross-platform support for popular VR applications will be important for Samsung to compete effectively with Meta’s established content library.

What advancements have been made in the display technology of Samsung VR headsets?

Samsung’s expertise in display technology gives its VR headsets a potential advantage. The company is likely implementing high-resolution OLED or AMOLED panels with improved pixel density compared to previous generations.

Display innovations might include reduced screen-door effect (visible pixel grid), enhanced brightness, and better color accuracy. These improvements address common complaints about earlier VR displays.

Samsung may also incorporate advanced optics to reduce eye strain during extended use sessions, potentially using variable focus technology to create more natural depth perception.

How does the user experience of the Samsung VR headset differ from that of the Meta Quest Pro?

Samsung’s user interface is expected to prioritize integration with the broader Samsung ecosystem, potentially allowing seamless transitions between mobile and VR environments. This differs from Meta’s more self-contained approach.

Controller design may include innovations beyond what Meta offers, though specific details haven’t been confirmed. Samsung could leverage its experience with mobile accessories to create more intuitive input methods.

The social experience might emphasize different aspects than Meta’s platforms, with Samsung potentially focusing on media consumption and productivity rather than Meta’s virtual world-building approach.

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